I realised that we had never actually properly researched 'optimal anxiety', nor had we integrated any early reading we had done about boredom properly into our design. The following is a summary of my findings, and what architectural moves I suggested could use it effectively for affecting user experience. 'Optimal Anxiety' Resources used: https://www.businessinsider.com.au/a-little-anxiety-will-help-you-perform-optimally-but-too-much-is-debilitating-2012-6?r=US&IR=T https://medium.com/@uncomfortableisok/what-is-optimal-anxiety-and-how-can-we-use-it-maximise-performance-73a37441e60a … Continue reading Research: ‘Optimal Anxiety’ and Boredom in Science and in Theatre
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Initial Ideas
Having selected our brief and established our group, we individually worked on relaying our initial ideas onto paper. This was an important step, as we could sort through and consider our own thoughts first (and make these visible) without becoming muddled in an explosion of ideas in group discussion. This also made it easier to … Continue reading Initial Ideas